![]() ![]() Contain the user interface, and our first port of call. ![]() Throughout our adventures, we’re going to be tackling two different file types: I’ll explain how to mount it correctly, and once that’s working, we can get onto the actual editing. It’ll help illustrate where everything lives. For this tutorial, I have supplied a scoreboard I cobbled together when working this all out for myself. You’ll see what I mean later.įirstly, we need to correctly set up the mount point within kitserver. img archives by PES.īasically, what we need to do, is create our own bin files, and then use kitserver to inject them into PES in place of the default. bin files, which are then mounted within. PES keeps it’s graphics and scripting within. Spring 2013 Winter 2012 Summer 2013 Required Files Including: Required Files, Introductions, Mounting, Editing, UV Maps, DPOW Animation & File Maps Tutorial about Making Custom Scoreboard for PES 2013. How to Make Custom Scoreboard for PES 2013 ![]()
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